(updated 10/22/24)
Pregame Warmup (10 minutes)
1. Team mates introduce themselves.
2. Develop a name for your team
3. Create a logo using https://www.logoai.com/
Answer the four questions
take a screen print of one of the first six options
4. Send an email to edyburn@uwm.edu with
your team name
team member first names and
logo (saved as logo.jpg or logo.png)
Infinite Pathways
Game Time! (10 minutes)
Game Objective:
Participants will practice and strengthen essential skills such as flexibility, adaptability, curiosity, and innovation, enabling them to apply these competencies in their own contexts to navigate and shape the future of education.
Game Overview:
Participants will collaboratively envision innovative concepts and explore imaginative possibilities. This exercise emphasizes the importance of developing essential skills such as:
• Flexibility: Adapting to new ideas and adjusting perspectives in real-time.
• Adaptability: Embracing change and remaining open to unexpected outcomes.
• Curiosity: Exploring new concepts and questioning traditional norms.
• Innovation: Generating original ideas and thinking creatively.
• Collaboration: Working together to synthesize diverse viewpoints and approaches.Just like training a muscle, practicing these skills will help participants build their capacity to navigate the complexities of future educational landscapes. By engaging in this playful exercise, participants will enhance their ability to think outside the box, fostering a mindset that thrives on curiosity and creative problem-solving.
3. Rules
1. The object of the game is to win.
2. The game is played in three rounds.
3. Teams must follow all directions from the project staff.
4. The rules of the game can change at any time.
4. Game Play
Round 1 - Entrepreneurship
Discover interesting possibilities before anyone else.
Each team will receive two card decks: (1) Technology Cards, and (2) Humanity Cards
Start by shuffling each deck of cards.
Distribute 4 cards from each deck to each team member.
Each player privately reviews their cards.
5. Turn-taking
Begin with the person with the most vowels in their first and last name.
When it is each player's turn, they create a future scenario by saying:
"In the future I see, __technology card__ being used to __human need card__" and lay the two cards face up on the table so everyone can see.
If you are unsure what any of the terms on the cards mean, you can access an online glossary created for our game:
Scroll down the list until you see the card number your are looking for:
+
Use your personal score card to record the card number (small number) and the points (large number) per card.
Points are calculated for each scenario by multiplying the points on each card
and recording the score for each player on their score card.After play is completed, the player selects one additional card from each deck to
replace the cards they just played.6. Game Over
Play continues clockwise until all players have had a chance to complete three rounds.
Infinite Pathways
Play Round 1
Infinite Pathways
End of Round 1 Game
1. Calculate the team's Round 1 score by adding the total score for each team.
2. Provide the team's score for the leader board.
Infinite Pathways
1. Game Play
Round 2 - Incremental Change with Convergence
Discover interesting possibilities before anyone else.
2. Same
Same team.
Same start.
Start by shuffling each deck of cards.
Distribute 4 cards from each deck to each team member.
Each player privately reviews their cards.
Same turn-taking.
"In the future I see, __technology card__ being used to __human need card__" and __education context__ lay the three cards face up on the table so everyone can see.
After play is completed, the player selects one additional card from each deck to
replace the cards they just played.3. New
Each team will receive three card decks: (1) Technology Cards, (2) Humanity Cards, and (3) Education.
Some players/teams may receive blank cards. Use a blank card to create your own technology, humanity issue, or educational context. Blank cards have a value of one (1) point.
Use your personal score card to record the card number (small number) and the points (large number) per card.
Points are calculated for each scenario by multiplying the points on each card
and recording the score for each player on their score card.6. Game Over
Play continues clockwise until all players have had a chance to complete two rounds.
Infinite Pathways
End of Round 2 Game
1. Calculate the team's Round 2 score by adding the total score for each team.
2. Provide the team's score for the leader board.
Infinite Pathways
1. Game Play
Round 3 - Disruptive Change
Discover a future that others may not yet see that could change the future of education/society.
2. Same
Same team.
Each team will receive three card decks: (1) Technology Cards, (2) Humanity Cards, and (3) Education. You may also use blank cards if you have them. (Blank cards have a value of one (1) point.)
3. New
Spread all the cards out on the table face-up.
As a team, create a disruptive change scenario using multiple cards.
Assign one person to be a recorder to type a decription of your scenario. The description should be 100-200 words. Email the description to edyburn@uwm.edu.
Use a team score card to record the card number (small number) and the points (large number) per card.
Points are calculated for each scenario by multiplying the points on each card
and recording the score for each player on their score card.6. Game Over
The game is over after you create your scenario and submit it via email to Dr. Edyburn.